Thursday 29 August 2013

Week 5 Strategy

My strategy for concealing the letters and numbers within my level will start at the micro scale and work up toward the macro. However, this will not coincide with the subliminal nature of any of my reveals. For instance, I may have a macro scale reveal, which is subliminal. Within the trailer there will be obvious (non-subliminal) and subliminal reveals.

The Memorial Block - The first combination of D6 will come up on a memorial block, and it will simply have D6 stamped on to it. This is a small reveal but quite an obvious one.

The Graffiti - The second combination will be spray painted onto the wall of the shed at the top of a hill among other graffiti tags. It will be clear to see only if you know what you're looking for.

The Cave Rocks - This will be a set of rocks that, when seen from a certain perspective, will reveal the combination of D6. This is a macro, yet subliminal reveal, as the combination can only be made out from a certain angle.

Dried Blood - The letter and number D6 will be written on the wall of an enter-able house in blood, and will flash up onto the wall with a light projector through the use of a delay timer in a flowgraph. This will make it a mid-level, yet un-subliminal reveal, as once projected it will be easy to make out.

Cliff and Castle - My final combination is both the biggest and possibly most subliminal. The D6 will be made up of a rock formation on a cliff and the broken walls of a castle, sitting 100 or so metres apart, which can only be made out from 1 point in the level.

Reflection

In the lecture we were shown how artists have created words/letters/numbers out of the environment, and how previous students hid their letter/number combination.
My personal favourite was the ability to project a decal onto an entity.

Monday 26 August 2013

Week 4



Original Sky


Original Time of Day Settings

New Sky Light

Small Amount of Editing


More Editing

Final

Final Time of Day Settings 1


JMW Turner's Evening Star

Original
New Sky


Mount Everest Image

Original

Post Editing

 Time of Day Settings

Sunday 25 August 2013

Week 4 Lecture Reflection

The sublime is a very interesting topic, especially recently. As S. Morley stated in "The Sublime", we no longer believe in eternal essences, or great beings who shape our lives, such as God, yet when we see something that is sublime, especially a landscape, we can't help but think that something bigger than us has created it, the "other".

In our CryEngine work we have to reproduce this sublime sense on a, at least in my case, much smaller scale. My island would be probably no more than 500 metres by 1km, yet what we perceive as sublime in our world is generally kilometres in size.

Week 3 Lecture Reflection

An interesting observation made in this weeks lecture was the fact that many of these paintings from the late 18th - 19th century have "created" landscapes - unreal landscapes - which really shocked me as I always thought "it'd be cool to go to these places and just sit and look and the awesome landscape." Now, however, I realise that I can't as they don't exist - a bit depressing.

We are also doing the same with our CryEngine work, as we create these picturesque and sublime landscapes that can never be truly visited and experienced.

Week 2 Lecture Reflection

In this weeks lecture we had a look at the concept of "Real vs Unreal", and how humanity is blurring those lines, with artwork leading the way. A particular piece interested me by Eric Testroete and his "Papercraft Self Portrait." Eric was able to reproduce his face from a bare few polygons and the relationship between the paper face and the real face was fascinating.

This links into our own work as we try to replicate real places and artwork of real places using a computer program, in a generated world - an unreal world.

Monday 19 August 2013

Week 2 Independent Study - Custom textures

Custom texture bump map


Custom texture diffuse


Images of custom texture in CryEngine environment. Note, not my actual environment, temporary for this work piece.







Monday 12 August 2013

Monday 5 August 2013

Lecture vs Own work

The student work we saw in the lecture had an immense amount of detail put into it, contrasted with the work I did last semester for ARCH1101. Clearly much more time must be sunk into CryEngine to achieve good results.